ARPG Director Praises PoE2 for Achievements Beyond Blizzard's Reach
Dec 11,2024
Thomas Mahler, the executive director and creative mind behind games like Ori and the Blind Forest and the upcoming No Rest for the Wicked, recently shared his thoughts on the challenging Path of Exile 2 (PoE2). He commended the developers at Grinding Gear Games for accomplishing feats that Blizzard was unable to achieve in their own titles. This comes amid ongoing discussions among players about the game's difficulty level.
In light of the game's steep challenge, players have been petitioning the developers not to lower the difficulty, arguing that what the game truly needs is refinement rather than simplification. This sentiment ties in with recent news where players expressed concern over skill nerfs, with many voicing their frustrations about the high difficulty and low drop rates.
Mahler's Shift to ARPGs
Currently, Mahler is working on No Rest for the Wicked, which marks a significant departure from his previous projects. The game transitions from a side-scrolling adventure to a top-down ARPG that emphasizes a Souls-like challenging action experience. It is currently available for early access on Steam. Given the similarities in genre and difficulty between No Rest for the Wicked and Path of Exile 2, Mahler took the opportunity to discuss his admiration for PoE2.
Mahler noted that his motivation to develop No Rest for the Wicked stemmed from a desire to redefine the ARPG genre, largely influenced by his disappointment with Diablo III. He had initially feared that Diablo IV would set a new direction for the genre, only to find that it merely improved upon its predecessor.
Grinding Gear's Innovative Approach
In contrast, Grinding Gear Games has successfully drawn inspiration from Diablo II, achieving what Mahler believes Blizzard could not. He expressed optimism about the company’s ability to continue driving innovation in Path of Exile 2. He sees this as a significant achievement that sets a new standard in the ARPG landscape.
Looking Ahead: Healthy Competition
Mahler plans to delve deeper into Path of Exile 2, anticipating a healthy rivalry between the two studios. For him, competition is a powerful catalyst for creativity, promising players richer and more engaging game experiences. He believes that as both studios push each other, the ultimate beneficiaries will be the players, who will enjoy a wider array of high-quality content.
Community Reactions and Future Implications
The community's response to the game's difficulty has sparked widespread debate, highlighting a growing demand for challenging gameplay in the ARPG genre. Players are increasingly vocal about their preferences, suggesting that developers need to listen closely to their audience to strike the right balance between challenge and enjoyment.
Moreover, as the industry evolves, Mahler's insights underscore a trend towards fostering deeper player engagement through challenging game mechanics. This shift could very well redefine player expectations and the overall landscape of future ARPG titles.
As both No Rest for the Wicked and Path of Exile 2 continue to develop, it will be intriguing to see how these dynamics play out, and what innovations may arise from this burgeoning competition.